Nothing is set in stone: This schedule is purely preliminary, because we have no idea how things will work out.
RL2 has a lot of moving parts, and we want to make sure the experience is as smooth as possible for players. There is no schedule for these patches though, because it purely depends on how many bugs occurs between updates and the severity of them. Major updates will come with big announcements and a video detailing the changes.īug -fix patches at any odd hour: Of course we will be at-the-ready to address any bugs people may encounter. We’ll also add big features (either alongside or in replace of new biomes) such as new player classes, NG+ mods, and new NPCs. every 2/3 months: Major updates include biomes and everything associated with them (new bosses, new enemies, new hazards, etc.). We already have a roadmap of what would be in the final game, but we’re excited to see what fans will come up with along the way. All of this involvement helped steer RL1 in a better direction, and we feel that officially bringing Rogue Legacy 2 into Early Access is the next natural step. We also had diehard fans creating incredible mods and content that kept Rogue Legacy’s flame burning. Your feedback resulted in new traits, balance tweaks and improved stability. “Before the launch of the first Rogue Legacy we received an immense number of ideas from the community through social media, emails, and our Steam Community forums.